Why do we need Bundle Adjustment? \(P =\begin{bmatrix}X \\Y \\Z\end{bmatrix}\),- A camera observes that corner at an image location:\(p_{\mathrm{observed}} =\begin{bmatrix}u \\v\end{bmatrix}\),- Given the camera intrinsics and the estimated relative pose between the camera and board, we can mathematically project the 3D point into the image:\(P_{3D}\rightarrow\mathrm{Transform}\rightarrow\mathrm..