

This figure explains the concept of Homography in computer vision — specifically, how to map one image to another when viewing the same plane in the world from two different viewpoints (i.e., two different camera positions).
- C and C′ are two camera centers.
- A 3D point X lies on a plane π.
- The point projects to image 1 as and to image 2 as uj.
- Because the point lies on the same plane, there's a homography H that maps one image point to the other.
- Homography H
H : 3×3 homography matrix that transforms point
Term | Meaning |
Planar structure | Homography is valid only when the scene is planar (e.g., a flat surface like a wall or checkerboard). |
8 DoF | The matrix H has 9 values but is up to a scale, so it has 8 degrees of freedom. |
Plane-induced H | The homography arises from a plane π in 3D space viewed by two cameras. |
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