- Root Shifting

- Which is about changing the reference coordinate frame (or "root") used to describe 3D positions and orientations.
- You have data (like a 3D map or trajectory) that’s expressed in the global frame {g}, but now you want to express that data in a local or vehicle frame {v} instead.
- Because sometimes it’s easier or more useful to:
View motion relative to the robot
Align local maps
Do sensor fusion
- This transformation from {g} to {v} is called root shifting.
- Root shifting = expressing a point in a new coordinate frame.
- Your point cloud or position is in {g}, and you want to re-express it in {v}.
- {g} : global coordinate frame in a point cloud (blue) in 3D
- {v} : the vehicle pose at different points
- The coordinate (X, Y, Z) is in {g} → you want to convert this to {v}
- This matrix includes rotation and translation.
- So You’re shifting the “root” coordinate system from {g} to {v}.
- This is the same idea used to compute the transform between frames using the SE(3) composition rule :
To go from {c} to {a}, you can go from {c} to {b} to {a}.
You want to express a point from {g} (global) in {v} (vehicle).
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