Autonomous Vehicle/Video Geometry

3D Transformations

Naranjito 2024. 7. 19. 13:24
  • Transformation matrix

 

Rotation and parallel translation only in 3D Transformations(not like a 2D Transformations).



A matrix that rotates points (X, Y, Z) in a 3D space by θ radians based on the X, Y, and Z axes.

 

Rx(θ)=[1000cosθsinθ0sinθcosθ]Ry(θ)=[cosθ0sinθ010sinθ0cosθ]Rz(θ)=[cosθsinθ0sinθcosθ0001]

 

R=Rz(θ3)Ry(θ2)Rx(θ1)

- 3D Transformation matrix(Rigid Transformation)

 

 

[XYZ]=R[XYZ]+[txtytz]

- Convert to homogeneous coordinate system

 

[XYZ1]=[r11r12r13txr21r22r23tyr31r32r33tz0001][XYZ1]

 

https://darkpgmr.tistory.com/81

'Autonomous Vehicle > Video Geometry' 카테고리의 다른 글

Homography  (0) 2024.07.25
Camera Calibration  (0) 2024.07.23
2D Transformations  (0) 2024.07.19
Coordinate System  (0) 2024.07.18
Epipolar Geometry  (0) 2023.09.11