- Transformation matrix
Rotation and parallel translation only in 3D Transformations(not like a 2D Transformations).

A matrix that rotates points (X, Y, Z) in a 3D space by θ radians based on the X, Y, and Z axes.
- 3D Transformation matrix(Rigid Transformation)

- Convert to homogeneous coordinate system
'Autonomous Vehicle > Video Geometry' 카테고리의 다른 글
Homography (0) | 2024.07.25 |
---|---|
Camera Calibration (0) | 2024.07.23 |
2D Transformations (0) | 2024.07.19 |
Coordinate System (0) | 2024.07.18 |
Epipolar Geometry (0) | 2023.09.11 |